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Kahoot!

Education & Skill Development

Making learning awesome.

97%of Fortune 500 Companies use Kahoot

Impact Rating

AcquiringFunding Stage
$198.9 MillionTotal Amount Raised
$62.9 MillionAnnual Revenue

Company Overview

Kahoot provides a game-based learning platform used as educational technology in schools and other educational institutions as well as in many organisations. It offers learning games for any subject, in any language, on any device, and for all ages.

Kahoot's Imapct on Society

Kahoot can have a positive effect on learning performance, classroom dynamics, students’ and teachers’ attitudes and students’ anxiety.

Studies reported the classes using Kahoot! saw increased attendance, student participation, engagement, motivation, as well as interaction between students and teachers and students and peers.

One of the challenges that some studies noted is teachers’ concern that the element of competition would increase students’ anxiety. However, nearly all of the studies that examined this effect found that Kahoot! actually reduced student anxiety, compared to traditional teaching approaches or other online tools.

Students who played Kahoot! in the classroom reported feeling more confident answering quiz questions, particularly with Kahoot!’s option to play anonymously, and also felt more comfortable asking questions in the discussion period of class. Teachers confirmed this finding, as they reported an increase in their students’ participation — even among shy students — as well as improved concentration, motivation, and understanding of the content.

Kahoot's Current Investors

Goldman Sachs Asset Management, M12, General Atlantic, KIRKBI, SoftBank, Glitrafjord, Date Invest, TRK Group and many more.

Kahoot's Use of Funds Raised

The company plans to use the funds to fuel growth through new partnerships, joint ventures, and acquisitions.

Kahoot! operates a two-pronged business. While one side of its business focuses on schools and home learning, the other centres on corporate clients looking to make training sessions and presentations. Its game-based platform and easy-to-use features make e-learning, training, and presentations engaging. Based on its mission of making learning awesome, the Norwegian company delivers engaging and fun learning to over one billion players at school, at work, and at home, allowing users to create and host games in a live session, or assign self-paced games for remote training.

Kahoot! is experiencing strong momentum and accelerated adoption as enterprises increasingly seek engaging, trustworthy and user-friendly ways to build corporate culture, educate and interact. At the same time, schools and educators are looking to enhance the learning experience, whether virtually or in the classroom. The company intends to use the net proceeds from the private placement to finance accelerated growth through value-creating non-organic opportunities and continue to build a unique platform company.

Risks of Kahoot

Main challenges mentioned by students include hard to read questions and answers on a projected screen, not being able to change answer after submission, stressful time-pressure for giving answers, not enough time to answer, afraid of losing, and hard to catch up if an incorrect answer had been given. Further, challenges mentioned by teachers include getting the difficulty level of questions and answers right, problems related to network connectivity, scoring based on how quickly the students answer reducing student reflection and causes some students to guess without thinking and that some students can have a problem with failing a quiz.

Kahoot mitigates these risks by incorporating an anonymous profile system and is implementing various ways of scoring to prevent student anxiety and other potential risks.

Leadership & Team

  • Eilert Giertsen Hanoa

    CEO

    Eilert came in as the first investor in Kahoot! in 2014 and served as Chairman of the Board from 2015 until he was appointed as Chief Executive Officer in December 2019. He is also a board member and investor in several tech companies and start-ups.

  • Åsmund Furuseth

    Chief Product Officer

    Before meeting the Kahoot! co-founders in 2013, Åsmund ran a wind turbine technology company called ChapDrive. Now, Åsmund advises and secures funding for various startups, where he holds Board Director roles.

  • Lars Erik Grønntun

    COO

    Lars Erik has over 25 years of experience from leading professional services businesses, initially founding the leading Norwegian communications agency Gambit, later acquired by WPP plc, followed by several leadership roles in global consultancy Hill+Knowlton Strategies.

  • Ken Østreng

    CFO

    - Prior to joining Kahoot!, Ken held CEO and CFO positions in Confirmit AS; a leading SaaS vendor for multi-channel Customer Experience, Employee Engagement, and Market Research solutions. Ken has been CFO in both privately held and publicly listed tech companies.

Research by: Zain Mirza

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